Momentum P2P

The hidden drop-off in fundraiser onboarding.

About

Signing up to fundraise should be simple. Someone decides to support a cause, create a page, and share it with their network.

Momentum P2P is a peer-to-peer fundraising platform that enables individuals to create personal campaign pages and raise money for nonprofit organizations.

A significant number of users were dropping off during registration before they ever became fundraisers.

Not because they didn’t care but because something in the experience made it easier to leave than to continue. The problem wasn’t attracting users, it was losing them at the moment they were ready to commit.

This project focuses on that moment and how small points of friction can break momentum before it ever turns into action.

Role

Product Designer

Tools

Figma

Timeline

Feb - May 2022

Losing users at the starting line

Analytics from a partner organization showed a consistent pattern: nearly 35% of users were starting registration and not finishing it.

This wasn’t just a usability issue. It meant potential fundraisers were dropping off before they ever entered the platform.

At a system level, the gap became clear: people were motivated enough to start but something in the experience was stopping them from finishing. This meant that the product wasn’t failing to attract users, it was failing to convert them.

And that created a direct opportunity: If we could help more users complete registration,
we could directly increase the number of active fundraisers and the donations that follow.

The friction behind the drop-off

Initial review of the experience revealed no single failure point. Instead, the drop-off was driven by compounding friction across the flow. Users encountered:

Individually, each issue was tolerable. Together, they created a pattern: the experience made a relatively simple task feel long, uncertain, and easy to get wrong.

The issue wasn’t how much users had to do, it was how the experience made that effort feel.

Making sense of the drop-off

After identifying where users were struggling, I needed to understand why those moments were causing drop-off. I used Nielsen’s usability heuristics to evaluate the flow and map each friction point to a deeper structural issue. This revealed that the experience was breaking down in four key ways.

This reframed the problem:

The issue wasn’t the amount of effort required, it was the lack of structure, clarity, and control around that effort.

Design goal

The goal wasn’t to simplify the form, it was to make the process feel easier to complete. Success meant more users completing registration and ultimately, more fundraisers entering the platform.

Redesigning the experience

Instead of optimizing individual elements, I restructured the flow to change how the entire process was experienced. The redesign focused on three principles:

Make progress visible
Make effort feel manageable
Restore a sense of control

Breaking the form into steps

The long, single-page form was divided into a step-based flow, allowing users to focus on one task at a time.This reduced cognitive load and made the process feel more approachable.

Clarifying input and feedback

Required fields were clearly marked, and error messaging was simplified. This reduced hesitation and prevented users from getting blocked late in the process.

Restoring navigationg and feedback

Users could move freely between steps with consistent Back/Next controls and step navigation. This reduced the risk of mistakes and increased confidence in continuing.

Making progress visible

A progress bar was introduced to show how much had been completed and what remained. This created a sense of momentum and made completion feel achievable.

Standardizing interactions

Interaction patterns were made consistent across the flow, using familiar UI components. This reduced the mental effort required to understand how the interface worked.

Testing the new experience

To evaluate this redesign, I conducted moderated usability tests using a Think-Aloud method. This allowed for a direct comparison between how users experienced both versions of the process.

What changed for users

The redesigned experience consistently improved how users perceived and moved through the process.

The redesign didn’t reduce the amount of work required, it changed how that work was experienced.

By making progress visible, clarifying expectations, and restoring control, the process shifted from something users hesitated to complete into something they could confidently move through.

Impact and takeaways

While live metrics weren’t available due to project constraints, usability testing showed clear improvements in how users experienced the registration process

This project reframed how I think about product impact. What initially appeared to be a simple form revealed itself as a critical leverage point in the system, where small moments of friction compounded into meaningful loss.

It reinforced that:

Onboarding is not a peripheral experience, it is a conversion engine
Perceived effort can outweigh actual effort in shaping behaviour
Structural clarity often matter more than visual polish

By making effort visible, breaking complexity into manageable steps, and restoring user control, the experience became something users could confidently complete and unlocking participation at the very start of the funnel.